Since my childhood, I was fascinated by video games and programming alike.
Therefore, I decided to combine these hobbies and started to study game
engineering and simulation at the University of Applied Sciences -
Technikum Wien, where I recently received my master's degree with honors.
I specialized in developing 2D and 3D games by the use of C, C++, C#, DirectX
and OpenGL. I am also skilled in the use of game engines like Unity 3D or ClanLib.
During my studies, I acquired knowledge in many fields, like artificial intelligence,
physics engines, shader programming, real time graphics, animation or 3D-modelling.
I was taught to code efficiently and with performance in mind. In my opinion, this
is vital when it comes to implementing cutting edge features, which are expected in
today's video games.
Tied Together is an award winning, coop multiplayer platformer. It started 2014 as a student project and we are still developing the game. For more information visit our website TiedTogetherGame and check out the current teaser video.
My master thesis compares different methods of water surface generation. It was nominated for the Würdigungspreis of the Austrian federal government.